MapPainter generates large-scale images in-world using colored prims so that the resulting images will be visible on the grid map after the next map update.
After rezzing MapPainter for the first time, it will register itself with our central server and will display in your chat window a URL to visit to upload an image in JPG, GIF, PNG, or BMP format.
MapPainter can be controlled by either menu or chat commands. Thes are detailed below. It's recommended that you use the menu commands to control the MapPainter.
Because the Map only displays colored prims and not textures, it's necessary to rez relatively large numbers of prims to draw an image that will appear on the Map. MapPainter uses several tricks to display several pixels on a single prim in order to minimize the number of prims needed.
Here are some prim counts for calculating prims usage:
64x64 at 10% or 100% = 832 prims 128x128 at 10% or 100% = 3328 prims 64x64 at 200% (covers 128x128 meters) = 1024 prims 128x128 at 200% (covers 256x256 meters) = 4096 prims
To find out the exact number of prims for different dimensions, use the following command where <w> and <h> are the width and height in pixels:
/1 painter prims <w> <h>
Second Life: Your object 'PixelPanel' has been returned to your inventory lost and found folder from parcel '<ParcelName>' at <RegionName> 0.5, -1.5 because it went off-world.
This occurs if trying to rez an image canvas too close to sim edges. The solution is to Unrez the image, move the MapPainter box, and Rez it again.
Can't move object 'PixelPanel2X' to
{ 169.554, 107.954, 600.5 } in region <RegionName> because the parcel does not allow objects to enter.
This occurs if trying to rez an image canvas too close to parcel edges. Unrez the image, move the MapPainter box, and Rez it again.
MapPainter: Can't create object 'Object' because the parcel <ParcelName>' at <RegionName> 18.7063, 241.391 is full.
This occurs because you are trying to rez too large an image canvas for the current parcel. See the section on Prim Requirements, above.
IM Emma Nowhere in-world or email emma.nowhere@gmail.com with support requests and I'll attempt to assist you as best as I can.
Touch the Rezzer to bring up the Main Menu. The following menu commands are available:
| Rez | Shows a menu to select the size of image to rez |
| Unrez | Delete a rezzed image, only works if the image hasn't yet been "saved" |
| Upload | Open the web page where you can upload your image for use with this rezzer. |
| Update | Updates a rezzed canvas with a new uploaded image |
| Scale | Allows you to choose a scale of 10%, 100%, or 200% |
| Save | Save a rezzed image in place, deletes all scripts and contents from the rezzed image to reduce lag |
| Background | Rezzes a 256mx256m flat white cube at the center of the sim for use as a background |
| Teleport | Sit on Rezzer and click this to be take to 300m |
| Help | Takes you to this web page |
| 10% | Set the Rezzer to generate the image at 10% size, meaning 10x10 centimeters per image pixel |
| 100% | Set the Rezzer to generate the image at 100% size, meaning 1x1 meters per image pixel |
| 200% | Set the Rezzer to generate the image at 200% size, meaning 2x2 meters per image pixel |
The default channel is 1. If you change this, substitue the new channel # for the following commands:
| /1 painter 1x | Set the Rezzer to generate the image at 100% size, meaning 1x1 meters per image pixel |
| /1 painter 2x | Set the Rezzer to generate the image at 200% size, meaning 2x2 meters per image pixel |
| /1 painter background | Rezzes a 256mx256m flat white cube at the center of the sim for use as a background |
| /1 painter channel <num> | Set the Rezzer to listen on the channel number specific as <num> |
| /1 painter help | Takes you to this web page |
| /1 painter list | List the available images inside this Rezzer, use these names with the /1 rez command |
| /1 painter menu | Show the main menu |
| /1 painter prims <w> <h> | Calculates the number of prims needed where <w> and <h> are the width and height in pixels of the image to rez |
| /1 painter rez <w> <h> | Rez an image, where <w> and <h> are the width and height in pixels of the image to rez |
| /1 painter save | Save a rezzed image in place, deletes all scripts and contents from the rezzed image to reduce lag |
| /1 painter teleport | Sit on Rezzer and click this to be take to 300m |
| /1 painter unrez | Delete a rezzed image, only works if the image hasn't yet been "saved" |
| /1 painter update | Updates a rezzed canvas with new uploaded image |